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Old Jun 20, 2007, 06:12 PM // 18:12   #1
Krytan Explorer
 
Join Date: Feb 2006
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Default Melandru goes rock/paper/siccor

http://gwshack.us/b6588

Yes, it's a conditional build. Yes, it doesn't always work (ritualists are a pain to counter). No, it can't be countered easily by logical actions (well, it would if the heroes AI would be a bit better).

This is just the rock that counters the siccors. However, there are paper builds out there although these are rarely seen because of the huge amount of siccors around.

Yes, it's a sad metagame.

BTW: you can replace morgahn with a monk (or you could roll a monk yourself).

PS: I don't claim this as my own since there's quite a huge chance that other people 'invented' similar things (on the other hand, I haven't seen anyone with those w/r's).
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Old Jun 21, 2007, 06:15 PM // 18:15   #2
Frost Gate Guardian
 
Join Date: Apr 2006
Location: California
Guild: Team Love [kiSu]
Profession: W/
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I played it some last night. I was able to hold shrines pretty easily, but the mobility on the player isn't quite as good as on the usual assassin.

What I ended up doing was putting Axe Rake on the player instead of agonizing chop. Then I could actually kill things without chasing them halfway across the map.

Also, the warriors are VERY durable in the current metagame, I had Koss going 1v3 against an assassin with a hexer and a monk. While Goren was killing his R/P and I was capping shrines.

It's easy for a lone character to survive long enough to get everyone back to him.
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Old Jun 22, 2007, 01:06 PM // 13:06   #3
Krytan Explorer
 
Join Date: May 2005
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I've seen a lot of Melandru builds show up in unrated, which is also where I've been trying different combinations. Personally I prefer a gash + sever sword melandru warrior instead of axe at the moment, since the added condition will make the R/P's spam Remedy Signet more instead of using HaO. I've also tried a channeling Rt/R which is basically the ideal counterbuild to W/R since they don't use conditions or hexes and therefore render Melandru useless, while their 100+ damage channeling spells and spirits are enough to kill the warrior. Personally I think Melandru is overpowered at this point, if it can be kept active constantly then +3 health regen or even +2 would already be more than good enough.
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Old Jun 27, 2007, 12:41 PM // 12:41   #4
Lion's Arch Merchant
 
Join Date: Sep 2006
Profession: Mo/
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melandrus is not overpowered... it simply became usable..
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